Welcome to my portfolio website. I love building nice, unique and professional design.

Monday, March 4, 2013

InitialS



Final project of last semester, Advance Diploma.
Software: Autodesk 3ds Max,  Autodesk Mudbox
Time: 6-8 weeks Include game and animation

     In this project needs strong teamwork skill because we had a lot of work to done. So, we had to planed it well otherwise, we couldn't finish it on time. Time management was really important, plan step by step and follow it made me felt like I was working in the real company.Everybody had to responsible their own part.

MonsterKing.



Software: Autodesk 3ds Max,    Autodesk Mudbox
Time: 4-6 weeks

     Monster King, My first time using Mudbox to create texture on 3D character.

chupa chups 3D


Software: Autodesk 3ds Max

      Spent my free time played with texture and lighting.

2D Game

Start Scene

Play Scene

Win Scene

Gameover Scene

Software: ADOBE Flash
Time: 2 weeks

     The main objective of this project is to create flash game, most popular pocket game on web. Apple Princess is a collecting game.
     Player has to control frog and collect green and red apple, avoid black one. There are 7 levels to pass for win and the scene will change if you can get up to final level.

VDOwedding(Pannitaras&Desmond)



Software: Autodesk 3ds Max,  Adobe Premiere Pro,  Final Cut Pro
Time: 1day


     Simple 3D animation combined with VDO. I spent 24hours to finished this VDO wedding for my sister who got marry in Singapore while I have stayed in Australia. Eventhough, I did have tight time but I still used my heart and my spirit to produced this worth VDO.

HiddenDoor&Beyond_Interactive Work



Software: Processing
Time: 1-2months
Group Work


     So excited, the first time of working on an interactive work. I really fall in love with this course it has soooo much fun. I can produce and create any creative(crazy) work but must be resonable which is I always love to do it because it can identified myself so well. Also, I'm satisfied with my out come and enjoy to worked with my team. I think our team cooperate each other very well.

     "Hidden Doors and Beyond" require participation from iddividuals who will engage in unique methods of finding doors that will then enable them to explore and experience the island.

Inspiration from Cockatoo Island
      Cockatoo Island is a pace filled with mysteries and miscellaneous objects. The most fascinating thing about it is that you will never know what to expect or look out for.

Abandoned Chateau



Software: UDK
Time: 3-4 weeks
Group Work


     An incredible software to make game. I absolutely love the final out come of this work. We had a lot of fun and really enjoy with it. After, we had learnt and practised our skill in previous tutorials so, we do have more and more confidence.
     I kinda like this software. It allows me to explode my imagination to create my own world.

3D Motion capture - Step Up 2



Software: Motion Builder
Time: 3-4 weeks

Group Work

     Another piece of animation by using Organic Motion Capture. However, this time was more complicated because we worked in pair and there are so many characters in this VDO footage. The great part that I liked in this one is, while I were recoding the animation I was able to see the previous animation too. I did have a lot of fun in this project, I realise that harmony is significant for team work.

Human sound effect (Motion capture)



Software: Motion Builder
Time: 2-3 weeks


     This work was so exciting because I had to used the system call "Organic motion capture" which allow me to move my entire body to control the 3D character freedomly. However, the hardest part of this project was clean up my animation. I spent a lot of time to made it smooth. In this project, I had learnt so mach knowledge such as new program, new system and new method to make the animation smother etc;.